Author Archives: dave

Unity!

Once again I have failed to update my blog routinely: I’ve started working for Unity! And it is simply… awesome. I actually started in January 2014 but it’s taken me until now to update my blog: everything has been absolutely … Continue reading

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Ripple Dot Zero

For the last two days I’ve been absolutely loving a new game which was released, “Ripple Dot Zero”, a 16-bit styled game which is very like some console and computer games of the early 1990s. The game was created by … Continue reading

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How do we get smaller FOVs into gameplay?

Recently I watched the Assassins Creed 4 trailer, which was stunning, although clearly not in-game, but one day the technology will be there to render this in real time. But what I realise, more than ever, is that we need … Continue reading

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Started at TT Fusion

Well as usual my blogging has been very sporadic recently! Juice Games, aka THQ Digital Warrington, were closed down by THQ while Kill Team was in XBox submission. Fortunately TT Fusion were looking for more programmers around the same time … Continue reading

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