Category Archives: programming

Unity!

Once again I have failed to update my blog routinely: I’ve started working for Unity! And it is simply… awesome. I actually started in January 2014 but it’s taken me until now to update my blog: everything has been absolutely … Continue reading

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Quaternions again

Previously I raved about quaternions. Now the biggest complaint about quaternions is that you can’t visualise them… which I kind of half agree with and half don’t. Yes Euler angles are easier to visualise, e.g. having 0,0,0 is clearly pointing … Continue reading

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Finally sinking in

Well, it’s now the beginning of December and I guess the news about Bizarre Creations is finally sinking in. My mind has been fairly chaotic for the last week or so, I think this is the first night when I … Continue reading

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Kinect Homebrew

Very very cool – measuring virtual objects: Dunno what emotions to feel at the moment… COD Black Ops sales amazing, Kinect = amazing gaming tech, best time to be working in the games industry… and yet…

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